@startuml
sprite $biohazard [48x48/16] {
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000000000000000000002000002000000000000000000000
0000000000000000007DF000007FB3000000000000000000
00000000000000004EFE6000002AFFA00000000000000000
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00000001AFFFFFFFFFB1000000005FFFFFFFFFE500000000
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00000000000000004EF51FFFFF90CFA00000000000000000
000000000000000001808FFFFFF145000000000000000000
00000000000000000002FFFFFFF900000000000000000000
0000000000000000001DFFFFFFFF60000000000000000000
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0000001DFC510004AFFFFFFEFFFFFFD6200038EF70000000
00000001AFFFFEFFFFFFFF904EFFFFFFFFEFFFE500000000
0000000004CFFFFFFFFFC400018EFFFFFFFFE81000000000
0000000000027ACDCA720000000059BDDB95000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define GOV_BIOHAZARD(_alias) ENTITY(rectangle,black,biohazard,_alias,GOV BIOHAZARD)
!define GOV_BIOHAZARD(_alias, _label) ENTITY(rectangle,black,biohazard,_label, _alias,GOV BIOHAZARD)
!define GOV_BIOHAZARD(_alias, _label, _shape) ENTITY(_shape,black,biohazard,_label, _alias,GOV BIOHAZARD)
!define GOV_BIOHAZARD(_alias, _label, _shape, _color) ENTITY(_shape,_color,biohazard,_label, _alias,GOV BIOHAZARD)
skinparam folderBackgroundColor<<GOV BIOHAZARD>> White
@enduml